Author Topic: 2017 Speaker Schedule - UPDATE!!  (Read 3243 times)

Offline Jeff Kinder

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2017 Speaker Schedule - UPDATE!!
« on: January 18, 2017, 09:30:31 pm »
We are working on a great lineup for this year’s show. We have the following ready to come and present (subject to change and more may added!):

Steve Ritchie introducing the new Star Wars pinball
Josh Tsui, John Tobias and a group from the 1990's at Midway
Nathan Altice from UCSC
BumbleBear (Killer Queen)
Cosmotrons (new multiplayer arcade game)
Joe Cain - expert on Air Hockey
Thaddeus Cooper and Kevin Kreitman, authors of "Seeking Redemption: The Real Story of the Beautiful Game of Skee-Ball"
Christopher Cruz famous for the insane Skycurser
« Last Edit: July 09, 2017, 08:29:47 am by Jeff Kinder »

Offline jondeuriarte

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Re: 2017 Speaker Schedule
« Reply #1 on: May 25, 2017, 04:07:19 pm »
Any update on the speaker schedule? May I request a Retronauts live podcast?

Offline Obiwantje

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Re: 2017 Speaker Schedule
« Reply #2 on: June 10, 2017, 03:34:08 pm »
Jeff Kinder, dude - spill the beans - give us some names! :-)

Offline Dirk

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Re: 2017 Speaker Schedule - UPDATE!!
« Reply #3 on: July 19, 2017, 07:59:17 am »
Just some updates to the list above:

Steve Ritchie

Steve will give a talk about the making of the new Stern Star Wars pinball as well as the "Chevalier Noir" distributor show in Paris, 1989.  After the talk and a short slideshow, he'll hold a Q&A session and autograph session.  Steve will be signing translites and backglasses or whatever pinball parts you bring to him.  He'll have factory fresh translites to autograph for sale as well!

Midway in the 90's
John Tobias, Sal DiVita, Josh Tsui, Dan Amrich

Midway's development team set the pace for coin-op development in the 1990s. With a string of games including NARC, Smash TV, Terminator 2, Mortal Kombat, NBA Jam, and WWF Wrestlemania, Midway was the house of hits. Midway alumni John Tobias, Sal DaVita, and Josh Tsui will be on hand for a roundtable discussion about their time in Chicago, and CAX attendees will get a special preview of Insert Coin, Josh's upcoming documentary about the studio and its innovators during this exceptional period of gaming history.

Nathan Altice
Re-Playing the Cardboard Arcade

As you spend the weekend celebrating the play and preservation of videogames’ arcade past, carve out an hour to learn about an overlooked part of videogames’ history—arcade board games.

Licensed board games had been a staple of the industry since TV emerged in the 1950s, but videogames’ ascendance to the pinnacle of leisure entertainment posed new challenges for game designers. How might one adapt not only the visual or story elements of an arcade game, but also its interactive qualities?

Join UCSC professor Nathan Altice, author of I AM ERROR, for a deep dive into the cardboard world of Pitfall!, Defender, Turbo, Berzerk, Q*bert, Frogger, and…Dragon’s Lair?  Find out how designers from Milton Bradley, Parker Brothers, and beyond tried to convert circuits to cardboard, and learn about some rare adaptations that few have seen or played in decades!

Dave Furrer and Shane Gutbrod

Development of the NEW Indie Arcade Game: Cosmotrons:  This game originally started out as a for-fun project among two friends and has now escalated to potentially becoming the next big multiplayer arcade game!  Join this talk with the developers, Shane and Dave, to hear about their story and to ask questions.  Cosmotrons is a vector style four player space battle game with gravity where players choose a ship setup of THEIR choice!

SKYCURSER: what we've learned by launching an arcade game. Christopher Cruz - Art Director, Phil Golobish - Producer

How did three guys from Indiana take their dream of developing a new arcade game to a global stage? What does it take to design, test and sell a new piece of arcade hardware? Why would anyone do something so heroic? Get the answers straight from the source! Join the SKYCURSER team for a candid discussion of the ups and downs of launching an arcade game in 2017.

Air Hockey
Joe Cain

Air Hockey is a professional sport. Yes, you read that right! It may sound like a joke, but it's not - Air Hockey has been played competitively almost as long as the first Air Hockey table forced air up into the 4048 holes each table top is pockmarked with at birth, and the evolution of both offense and defense over that time has been distilled and crystalized into today's "modern" game. Come learn about this transition and follow its development over the last 40+ years! From the original "Wild Man Attack" to puck control and the invention of the Diamond Drift, you'll learn every major shot and how to set up your opponent to break down their defense with a focused, purposed attack: unders, overs, forehands, backhands, cuts, cross-straights, off-speeds, blade shots, double-banks, "razzle dazzle" and so much more, including the mental side of the game and the psychological battles that can only take place at the highest echelon of the sport. I will also cover the principals needed to develop a professional-caliber defense, including the Triangle and the concepts of interfering defense that have taken hold over the last 20 years and are critical to developing into a complete Air Hockey athlete.

Thaddeus Cooper and Kevin Kreitman

Thaddeus Cooper and Kevin Kreitman present the short history of Skee-Ball: Who really invented the game, and how it’s survived at least three near death experiences and multiple incarnations to become the oldest and best loved alley game ever created. Little known Skee-Ball secrets revealed, names named and never before seen photographs and documents tell the fascinating story of “the game that lived.”